StarWarsModsBF2 Posted May 31 Posted May 31 I created a VNV Modlist and expanded on it after finishing. I have generated my own LOD. I have cut my modlist down from over 200 mods to only 90 esp's. My game keeps lagging and then crashing randomly while playing, typically when Im in combat with lots of enemies or in big locations. My computer has always been able to keep up with New Vegas before and I dont believe its the cause. My weapons also turn all black and stop making sound which I have no clue what to do about. I have a modlist with 300 active ESP's. Most of the mods I use in this list are also used in the 300 mod list of mine. The 300 mod modlist literally NEVER crashes it is a fullproof modlist that has never EVER crashed on me while playing. Which is what I dont get I used VNV guide and less mods than my 300 mod modlist, the mods in this modlist are almost all mods I use in my 300 mod modlist which, the only mods that arent in the other modlist are the VNV suggested mods in my current playthrough. If MORE details are needed please let me know and Ill try to provide, if you need details on something in specific please let me know My load order is below: # This file was automatically generated by Mod Organizer. FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm Unofficial Patch NVSE Plus.esp Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm TaleOfTwoWastelands.esm YUPTTW.esm fixy crap ttw.esp Functional Post Game Ending.esm Functional Post Game Ending - TTW Patch.esm Mojave Raiders.esm Mojave Wildlife (FO3-Style).esp MoreMojave.esm TLD_Travelers.esm Landscape Disposition Fix.esm Vanilla Enhancements.esm DLC Enhancements.esp Chairwomen.esp Duncan's Uncut Collection - AIO Part 1.esm Uncut Bison Steve Trees.esm Uncut Road to Legate's Camp.esm NVMIM.esp ExRB-TTW.esp Strip Lights Region Fix.esp The Mod Configuration Menu.esp Faction Armor Redone.esp Uncut Wasteland.esp Functional Post Game Ending - Uncut Wasteland Patch.esp Mojave Raiders.esp outsidebets.esp Functional Post Game Ending - Outside Bets Patch.esp TLD_Cyberdogs_Hotfix.esp Atmospheric Lighting Tweaks - EVEM Patch.esp EVEM - FPGE Patch.esp EVEM - Uncut Extra Collection - FPGE Patch.esp Misc Content Restoration.esp SSTNortheastWaterRestored.esp Strip Wall Billboards.esp TFRP - L38 Control Room Overhaul Outside Bets.esp Uncut Extra Collection.esp Functional Post Game Ending - Uncut Extra Collection Patch.esp EVEM - Uncut Extra Collection Patch.esp NCR Convoy.esp NCR Robots.esp RangerSafeHouseRM.esp TMCOTT - Restored.esp Duncan's Uncut Collection - AIO Part 1 - TTW Patch.esp AfterglowNeonIllumination.esp Black Mountain Dish Explosion Uncut.esp Brotherhood Reinforcements.esp Casino Crowds.esp Cut Notes Restoration.esp Followers Help at the Dam.esp GoodspringsWastelandAdventurerRestoration.esp LonesomeRoadScorchedSierraPowerHelmet.esp NCR Emergency Radio - Restored Functions.esp TTW - Cut Notes Restoration.esp Strip Lights Region Fix - Less Empty Nellis.esp LessEmptyNewVegas.esp Northern Passage Cave Entrance.esp Uncut Cottonwood Cove Shack.esp Uncut Greenhouses.esp Great Khan Reinforcements.esp Titans of The New West.esp Decent LOD Kit.esp LOD additions and improvements - TTW Patch.esp HighPriorityLOD_TTW.esp Impostors and LOD Flicker Fix.esp HighPriorityLOD.esp MuchNeededLOD.esp Nuclear_LOD.esp tmzLODadditions.esp TreeLOD_Vanilla.esp TTWLods.esp VNV LOD Guide Plugins Merge.esp Wasted LOD rocks.esp Wasted Mojave Rock LOD.esp 10mmpistolReduxTTW.esp DKSandFriendsTTW.esp HRReduxTTWPacienciaAnimationPatch.esp B42Inspect.esp Classic Fallout Weapons Remastered v1.2.esp RangerHuntingCarbine.esp RangerHuntingCarbineSequoia.esp PLEASE HELP ME IN ANY WAY, even just suggestions or anything I will take it. I have over 700 hours in new vegas and its my favorite video game and because of this I have not been able to touch it in over 2 MONTHS! Please help all will be taken!
laclongquan Posted May 31 Posted May 31 (edited) You wont like the answer. First. your original sin is that 300+ mods load order list. it will create troubles again for you even if you fix it this time. Try cut it down in halve. Second, Nobody going to fix your 300+mod load list. THAT kind of load assuming you are a veteran who can fix it your self. Take an example: FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm Unofficial Patch NVSE Plus.esp Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm TaleOfTwoWastelands.esm YUPTTW.esm See what's strange about the first twenty esm? Why is the freaking Unofficial Patch NVSE Plus.esp is there in the first place? How in the nine hell have you managed that? That require twisting and meddling of veteran level to do it. Third, if this 300+ bloat monstrosity worked well for you in the past. it might be because you just install a mod, a plugin, or a scriptrunner that break the precarious balance it maintain in the past. Think well of what you installed from the last time it run well, to now. Fourth, the last few esp 10mmpistolReduxTTW.esp DKSandFriendsTTW.esp HRReduxTTWPacienciaAnimationPatch.esp B42Inspect.esp Classic Fallout Weapons Remastered v1.2.esp RangerHuntingCarbine.esp RangerHuntingCarbineSequoia.esp Why are you installing them after the lod esps? Arent the LOD supposed to be highest priority? Why dont you try disabling these sucker and test again? Or at least, push them up the ladder higher than the lod mods. ... That is to say, no, this sucker is out of my hand~ And lots of others' hands, too. 300+ mods!!!! It's not something to boast. it's a disaster awaiting first chance to explode. And yes, this post is out PURELY because you said you spend 700 hours on FNV. If not for that kind of gaming time I wouldnt waste my time on writing this long ass post for an user of 300+ mod load list. Edited May 31 by laclongquan 1
StarWarsModsBF2 Posted May 31 Author Posted May 31 (edited) 37 minutes ago, laclongquan said: You wont like the answer. First. your original sin is that 300+ mods load order list. it will create troubles again for you even if you fix it this time. Try cut it down in halve. Second, Nobody going to fix your 300+mod load list. THAT kind of load assuming you are a veteran who can fix it your self. Take an example: FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm Unofficial Patch NVSE Plus.esp Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm TaleOfTwoWastelands.esm YUPTTW.esm See what's strange about the first twenty esm? Why is the freaking Unofficial Patch NVSE Plus.esp is there in the first place? How in the nine hell have you managed that? That require twisting and meddling of veteran level to do it. Third, if this 300+ bloat monstrosity worked well for you in the past. it might be because you just install a mod, a plugin, or a scriptrunner that break the precarious balance it maintain in the past. Think well of what you installed from the last time it run well, to now. Fourth, the last few esp 10mmpistolReduxTTW.esp DKSandFriendsTTW.esp HRReduxTTWPacienciaAnimationPatch.esp B42Inspect.esp Classic Fallout Weapons Remastered v1.2.esp RangerHuntingCarbine.esp RangerHuntingCarbineSequoia.esp Why are you installing them after the lod esps? Arent the LOD supposed to be highest priority? Why dont you try disabling these sucker and test again? Or at least, push them up the ladder higher than the lod mods. ... That is to say, no, this sucker is out of my hand~ And lots of others' hands, too. 300+ mods!!!! It's not something to boast. it's a disaster awaiting first chance to explode. And yes, this post is out PURELY because you said you spend 700 hours on FNV. If not for that kind of gaming time I wouldnt waste my time on writing this long ass post for an user of 300+ mod load list. I no longer use the 300 mod, modlist. I made the second modlist, the one I have ESP's listed above cause I knew I should not use it. Should I delete both modlists entirely? You said LOD are supposed to be highest are you talking about at the bottom of the mod list or as far up close to DLCs as possible? I am currently making a new modlist but its safe to say I delete them both? Thank you so much for the help I really appreciate it! I am downloading Wabajacks Begin Again modlist I have began deleting my bloated 300 modlist, do i also delete the other one. Is there anything else I should do or avoid? Once again thank you so much! Edited May 31 by StarWarsModsBF2
madmongo Posted May 31 Posted May 31 The biggest things that cause performance issues are high resolution graphics mods, mods that add a lot of creatures or NPCs to an area, and lighting mods. Try changing your graphics setting to use lower detail textures. That alone often stops these types of crashes.
laclongquan Posted June 1 Posted June 1 First, even this 150 mod list is not something lightweight or easy to fix. It is just possible, not impossible like the 300+. Second, LOD mods. They all are supposed to be at lowest position in load order list aka highest priority number. Which is why I asked the reason you stuff half a dozen mods lower than them. Third: you have lots of creatures/NPC mods that might increase the processing demand beyond your rig can handle. Mojave Raiders.esm Mojave Wildlife (FO3-Style).esp MoreMojave.esm TLD_Travelers.esm ...Chairwomen.esp Mojave Raiders.esp NCR Convoy.esp NCR Robots.esp Casino Crowds.esp Great Khan Reinforcements.esp ALL that, combined with high res texture mods for armors clothes and it will be too heavy. Like Titan of New West? That sucker deal with power armor, which at end-stage of FNV appear all over (salvaged power armors). If you are playing in post game mode, you might try disabling TTONW and see if it help. TTONW will cause troubles if the game suddenly process too many NPC wearing PA going around.
JimboUK Posted June 2 Posted June 2 Enabling bModifyDirectXBehavior in NVTF can really help with memory use, also change bSelectivePurgeUnusedOnFastTravel=0 to bSelectivePurgeUnusedOnFastTravel=1 in your ini.
StarWarsModsBF2 Posted June 2 Author Posted June 2 On 5/31/2025 at 10:39 PM, laclongquan said: First, even this 150 mod list is not something lightweight or easy to fix. It is just possible, not impossible like the 300+. Second, LOD mods. They all are supposed to be at lowest position in load order list aka highest priority number. Which is why I asked the reason you stuff half a dozen mods lower than them. Third: you have lots of creatures/NPC mods that might increase the processing demand beyond your rig can handle. Mojave Raiders.esm Mojave Wildlife (FO3-Style).esp MoreMojave.esm TLD_Travelers.esm ...Chairwomen.esp Mojave Raiders.esp NCR Convoy.esp NCR Robots.esp Casino Crowds.esp Great Khan Reinforcements.esp ALL that, combined with high res texture mods for armors clothes and it will be too heavy. Like Titan of New West? That sucker deal with power armor, which at end-stage of FNV appear all over (salvaged power armors). If you are playing in post game mode, you might try disabling TTONW and see if it help. TTONW will cause troubles if the game suddenly process too many NPC wearing PA going around. Thank you for all the tips, i have completely deleted my 300 modlist off my PC, should I also delete my 150 mod modlist? I have set up the Begin Again modlist I have also downloaded a few other mods that I find essential to my load order, do you think or know if I should/should not use these mods incase they cause trouble with load order? FGPE Living Desert Mojave Wildlife FO3 Mojave Raiders Strip NPC's uncut Casino Crowds Outside Bets Uncut Wasteland, outside bets compatible Uncut extra collection Uncut greenhouses, road to Lanius, northern passage, skeletons NV Interiors remastered, and NV Interiors core New Vegas Compatibility skeleton NVAO - Guns Iron Sights aligned Hip control Intro Street Bus (TTW Content) A World of Pain FO3 Do I disable any mods with the symbol of a sun and a arrow pointing down on it and or if version is red? For example one of the few mods that have it is Uncut Wasteland, Outside Bets Compatible. Thanks again!
laclongquan Posted June 4 Posted June 4 (edited) You gotta understand what mods do, and how it can drive up demands on your rig's hardware. The list of npc/creatures mod that I mentioned? They might be fine for good rig. But might be too much if your rig is a normal laptop. Those mods might be fine in normal situations, but at certain stage, like late game, where the number of NPC wearing power armors and the likes become more common, that drive up demands. So if you dont use HD textures of those PA, or use mods like TTONW, it might be fine. The list of mod you listed above? They are fine, since they shouldnt drive up demand too much. The question still remain is that whether your rig can handle those lightweight mods. ESPECIALLY if you feel itchy and install some HD texture mod~ Rule of thumb: for a Tale of Two Wasteland session, a normal laptop should be able to run it if you DONT install any HD texture mod. And Lod mods is right the f*#@ out. Normal laptop shouldnt think about messing with LOD. Edited June 4 by laclongquan
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